//ŗLlCォ烉_
define_group glRandom
	loop PROP(1, 0)
		wait        5
		call_enemy  ID_NULL, RND(-115, 115), -124, 0
	lend
	
//10@EΏ̂ɒ[(A^)
define_group glUArrow
	loop 5
		wait		PROP(1, 0)
		call_enemy  ID_NULL, LC0( 20, -90), -124, -1
		call_enemy  ID_NULL, LC0(-20,  90), -124, 1
	lend

//10@EΏ̂ɒ(V^)
define_group glDArrow
	loop 5
		wait		PROP(1, 0)
		call_enemy  ID_NULL, LC0(-20, -10), -124, -1
		call_enemy  ID_NULL, LC0( 20,  10), -124, 1
	lend

//ŗLlԊu10@(/^)
define_group glRL
	loop 10
		wait		PROP(1, 0)
		call_enemy  ID_NULL, LC0(20, -90), -124, LC0(1, -5)
	lend

//ŗLlԊu10@E(obNXbV^)
define_group glLR
	loop 10
		wait		PROP(1, 0)
		call_enemy  ID_NULL, LC0(-20, 90), -124, LC0(-1, 5)
	lend

//10@
define_group glColumn
	call_enemy    ID_NULL, -90, -124, -5
	call_enemy    ID_NULL, -70, -124, -4
	call_enemy    ID_NULL, -50, -124, -3
	call_enemy    ID_NULL, -30, -124, -2
	call_enemy    ID_NULL, -10, -124, -1
	call_enemy    ID_NULL,  10, -124, 1
	call_enemy    ID_NULL,  30, -124, 2
	call_enemy    ID_NULL,  50, -124, 3
	call_enemy    ID_NULL,  70, -124, 4
	call_enemy    ID_NULL,  90, -124, 5

//10@wʒuc
define_group glRow
	loop 10
		call_enemy    ID_NULL, PROP(1,0), -124, LC0(1, 0)
		wait  6
	lend

//5@wʒuɍEΏ̂ŏcQ
define_group glRowDouble
	loop 5
		call_enemy    ID_NULL, PROP(1,0), -124, -1
		call_enemy    ID_NULL, PROP(-1,0), -124, 1
		wait  6
	lend

//10@Cw莞ԊԊu
define_group glLSide
	loop 10
		call_enemy    ID_NULL, -124, -100, 1
		wait  PROP(1, 0)
	lend

//10@Cw莞ԊԊu
define_group glLSideDown
	loop 10
		call_enemy    ID_NULL, -124, LC0(16, -100), 1
		wait  PROP(1, 0)
	lend

//E10@Cw莞ԊԊu
define_group glRSide
	loop 10
		call_enemy    ID_NULL, 112, -100, -1
		wait  PROP(1, 0)
	lend

//E10@Cw莞ԊԊu
define_group glRSideDown
	loop 10
		call_enemy    ID_NULL, 112, LC0(16, -100), -1
		wait  PROP(1, 0)
	lend

//E5@Cw莞ԊԊu
define_group glSide
	loop 5
		call_enemy    ID_NULL, -124, -100, 1
		call_enemy    ID_NULL, 112, -100, -1
		wait  PROP(1, 0)
	lend

//E5@Cw莞ԊԊu
define_group glSideDown
	loop 5
		call_enemy    ID_NULL, -124, LC0(24, -100), 1
		call_enemy    ID_NULL, 112, LC0(24, -100), -1
		wait  PROP(1, 0)
	lend

//E5@݂ႢCw莞ԊԊu
define_group glSideDownEO
	loop 5
		call_enemy    ID_NULL, -124, LC0(32, -100), 1
		call_enemy    ID_NULL, 112, LC0(32, -116), -1
		wait  PROP(1, 0)
	lend

//1@wʒu
define_group glSingle
	call_enemy    ID_NULL, PROP(1, 0), -124, 0

//2@wʒu(EΏ̂2@)
define_group glDouble
	call_enemy    ID_NULL, PROP(1, 0), -124, 0
	call_enemy    ID_NULL, PROP(-1, 0), -124, 0

//3@wʒu(E402@)
define_group glTriple
	call_enemy    ID_NULL, PROP(1,-40), -124, 0
	call_enemy    ID_NULL, PROP(1, 0), -124, 0
	call_enemy    ID_NULL, PROP(1,40), -124, 0
